The trick is to have as many icon blocks filled out on the wheel as possible, as this will ensure you're going to land on a bonus. If you land on a heart, it's the same 1.25x as landing on a food icon. The game explains that a bonus square is worth 1.25x, but what you might not realise is that every bonus, whether it's gained through food or 'time of day', is always the same. All Tamer Skills in Digimon World: Next Order - Grindosaur A list of every available Tamer Skill there is to master, including their skill costs and short explanations of what each skill does and if it's worth learning it. Lets say, on your previous gen, you got their average stats up to 7k, well on this gen, until you get that average above 7k, you will see few, if any, opportunities to praise/scold/ignore. As soon as Lefty evolves, Autopilot back to town (if I was out), use a Sollupusine on Righty (evolve to MagnaGarurumon), and DNA Lefty into Susanoomon (devolve Righty back to GrapLeomon) in time for Righty to hit his evolution window for BanchoLeomon. As you move through generations, your digimon get used to being at certain levels as far as stats and combat go, so they come to you less and less for praising. And IMO, easiest way to cap them out is with high stat megas as they give. This is key to developing a pair of monsters who can compliment each other. Or you can rest one, while the other pushes forward on a stat. For example, you can train one Digimon in STR (strength) and the other in WIS (wisdom). After selecting the stats you'd like to improve, you're presented with a roulette wheel which grants a bonus batch of XP for your chosen stat. Grind both their stats up evolving Lefty into KaiserGreymon and Righty into GrapLeomon. Bandai Namco Entertainment has announced that Digimon World: Next Order will. You have two Digimon icons that you can move around the stats, allowing you to train separate stats if needed.
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